Game Theory: Prediction and Predilection

"If you say why not bomb them tomorrow,

I say why not bomb them today?

If you say today at five o'clock,

I say why not at one o'clock?"

— John Von Neumann

Veritasium on Game Theory

The successful qualities as put forward by 4 aspects of the Game Thoery:

  1. Nice

  2. Forgiving

  3. Retaliatory (if your opponent defects, strike back immediately. Don't be a pushover)

  4. Clear

Simulations

In early society, strategies with nice and bad intents had no major differentiation

Over time, nice strategies over-ran the other strategies

Harrington is the last bad strategy that barely survived and died eventually. The rest are good strategies.

Here's a side game you can play on Game Theory: https://ncase.me/trust/

The Golden Rule by Radio Lab: https://radiolab.org/podcast/golden-rule-2304

We hope to see these predictions and predilections in our Simulacra of Human Society, and wish the positive outcome can align with our prediction.

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